Attention peaks: the moment that matters
An opinion piece from Venatus CEO, Nick Hugh
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For some time now, our industry has been asking where attention has gone and whether it’s becoming harder to capture in a fragmented digital environment.
We don’t think that framing is quite right. Attention hasn’t disappeared, but it is far from evenly distributed.
There are still environments where people are deeply and meaningfully focused on what they’re doing. You see it in gaming, live sport, and more interactive forms of entertainment. These are the places where engagement is intentional and not mindlessly diluted in an infinite scroll.
These environments are also growing quickly. Gaming alone now reaches over 3 billion people globally, and time spent in interactive and on-demand entertainment continues to rise. What was once considered niche is now a significant and expanding share of media consumption.
Many of us will recognise the feeling. When you’re in the middle of a game or following something closely, you’re not scrolling mindlessly or multitasking because your attention is sustained.
At Venatus, we’ve spent the last decade working in these environments, and over time we’ve engineered our ad products around this insight: when people are in a more attentive and receptive state, advertising performs better.
Our recent work with Lumen helps quantify that. Across video campaigns, we’ve seen up to 5x higher attention per impression, significantly longer view times, and a much higher likelihood of ads being seen.
What sits behind this is straightforward: attention to advertising tends to follow attention to content. When the surrounding experience is absorbing, that attention extends naturally.
That has clear implications for how media is planned and delivered, yet much of digital advertising is still executed around availability (when and how many impressions can be served). Increasingly, the opportunity is to be able to predict when attention is most likely to be at its highest, and to align delivery accordingly.
Venatus knows when these audiences are “In the Zone.”
Over time, this becomes less about specific categories like gaming or sport, and more about identifying a broader class of environments where attention is sustained and engagement is deliberate.
These environments are not only effective, they are scalable, and becoming more central to how people spend time.
The challenge and the opportunity is to recognise when those conditions exist, and act on them consistently.
That’s what we’re building towards at Venatus.




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